Transfer image from your GameBoy Camera to your computer by emulating a GameBoy Printer.
This small Java application connects to a GameBoy Printer Emulator (see https://github.com/mofosyne/arduino-gameboy-printer-emulator) and waits for images. Once you print an image from your GameBoy Camera, the app will decode the image and save it to your computer as a PNG at a resolution of 160 by 144 pixels. This application runs in the command line and has no GUI. It has been updated for V3 of the GameBoy Printer Emulator.
Download the precompiled .jar-file from releases or open the project in an IDE of your choosing.
Plug in your GameBoy Printer Emulator (see https://github.com/mofosyne/arduino-gameboy-printer-emulator) and run the application:
java -jar gameboy-printer-emulator.jar COM1
You can omit the serial port (in this case, COM1) and the application will try to connect to the first serial port it can find. Any images are saved to the same directory as the .jar-file is in.
Thank you to mofosyne and his Arduino GameBoy Printer Emulator (https://github.com/mofosyne/arduino-gameboy-printer-emulator). Also a big thank you to KodeMunkie and his gameboycameralib (https://github.com/KodeMunkie/gameboycameralib) and to Fazecast's jSerialComm (https://fazecast.github.io/jSerialComm/)!
- First release
- Updated Gameboy Camera Lib
- Support for GameBoy Printer Emulator V3
- Fork it
- Create your feature branch (
git checkout -b feature/fooBar)
- Commit your changes (
git commit -am 'Add some fooBar')
- Push to the branch (
git push origin feature/fooBar)
- Create a new Pull Request